Počas Medzinárodnej konferencie VFX a HD 2026 v Bratislave dňa 16-17.4.2026 zazneli študentské a profesionálne prezentácie.

Videozáznamy

Program: DAY 1

9:009:15Ľudovít Labík, Filipe Luz - Introduction of  International VFX and GD Conference, Day 1
9:159:35Jozef Fruni, student of VFX, FTF VŠMU, Slovakia.
The process of gradual improvement of a 3D mesh - Proces postupného vylepšovania 3D siete
9:359:55Jeroným Spáčil, student of GD, FTF VŠMU, Czech republic.
Integration of Historical Fencing into Videogame Combat Systems - Integrácia historického šermu do bojových systémov videohier
9:5510:15Lukáš Kasák, student of VFX, FTF VŠMU, Slovakia.
Efficient workflow in the AI ​​era: From script to final post-production - Efektívny pracovný postup v ére umelej inteligencie: Od scenára až po finálnu postprodukciu
10:1510:35Dana Sleziaková, student of GD, FTF VŠMU, Slovakia.
Integration of Historical Fencing into Videogame Combat Systems - Integrácia historického šermu do bojových systémov videohier
10:3510:55Miroslav Benjamin Ujmiak, student of VFX, FTF VŠMU, Slovakia.
Joy of creation - Radosť z tvorenia
10:5511:15Nikola Pangelová, student of GD, FTF VŠMU, Slovakia.
Animation for Film vs Animation for Games: A Comparative Overview - Animácia pre film vs. animácia pre hry: Porovnávací prehľad
11:1511:35Refreshments
11:3511:55Michal Kožák, student of VFX, FTF VŠMU, Slovakia.
The process of creating visual effects in a feature film - Proces tvorby vizuálnych efektov v celovečernom filme
11:5512:15Vojtěch Novotný, student of GD, FTF VŠMU, Czech republic.
Depicting Mental Disorders in Games - Zobrazovanie duševných porúch v hrách
12:1512:35Patrik Klučár, student of VFX, FTF VŠMU, Slovakia. 
The Effective VFX Artist: Balancing Speed, Learning, and Sanity - Efektívny VFX tvorca: Vyváženie rýchlosti, učenia a zdravého rozumu
12:3512:55Tomáš Kubeček, PhD. student, FMK UTB Zlin, Czech republic.
Hero´s Yourney - Cesta hrdinu
12:5513:15Lev Brlec, CG Centrum, Slovenia.
Developing My First Character at CG Spectrum - Vývoj mojej prvej postavy v CG Spectrum
13:1514:15Refreshments
14:1514:35Aghababa Baghirov, Student of REPLAY Master in Game Design, Azerbaijan.
Optimalization tools - Nástroje pre optimalizáciu
14:3515:15Students of REPLAY Master in Game Design: Nathaly KalantarPeru; Néd RichardFrance; Anastasiia PershynaUkraine; Sirui Dong, China
Plug n'Panic: an Alt. Ctrl Game developed at REPLAY - Plug n'Panic: hra s Alt. Ctrl vyvinutá v REPLAY
15:1515:45Students of REPLAY Master in Game Design: Pauline Scherer, Germany, Conor Mulgrew, Ireland, Murtaza Imran, Pakistan, Lucia Tang YaSingapore,  Yulia Krasova, Russia
Nobody - Game developed at REPLAY - Nikto, hra vyvinutá v REPLAY
15:4516:05Filipe Gonçalves, Gonçalo Nascimento, Pedro Sequeiros, 2nd year Students of Videogames, Lusófona University, Portugal
A Tough Act To Follow - Ťažký zákon, ktorý treba dodržať
Diogo Fonseca, Miguel Filipe, Rafael Canhoto, 2nd year Students of Videogames, Lusófona University, Portugal
Comically Safe NUKES! - Komicky bezpečné atómové zbrane!
16:0516:15Ľudovít Labík, Filipe Luz, special guest: Benedikt Salzbrunn (Fachhochschule Technikum Wien, Austria) - Closing remarks and Evaluation of the IVGC, Day 1

Profesionálne príspevky, ktoré zazneli na konferencii IVGC 2026.

Program: DAY 2

9:009:15Ľudovít Labík, Filipe Luz - Introduction of  International VFX and GD Conference, Day 2
9:159:45Branislav Pavlovič, Head of graphics in the creative department, Television Markíza, Slovakia
Television Markíza: AI tools in the television post-production process - Televízia Markíza: AI nástroje v televíznom postprodukčnom procese
9:4510:15Tomáš Kozlík, Plan A Collective, ex-WetaFX, New Zealand, Slovakia
Technical Animation in Games and VFX - Technická animácia v hrách a VFX
10:1510:45Robert Butkiewicz, Senior Level Designer, Fool’s Theory, Poland
Architectural Necromancy-How The Thaumaturge Brought a Razed City to Life - Architektonická nekromancia-Ako taumaturg vdýchol život zničenému mestu
10:4511:15Christy Dena, writer, game designer, and scholar, Australia
Asymmetrical Gameplay Using Visual, Audio, and Haptic Information - Asymetrická hrateľnosť s využitím vizuálnych, zvukových a haptických informácií
11:1511:45Adolfo Ponte, Professor at CIFP EIS, Spain
Laura Pazienzia, Production Coordinator at Pedralonga Estudios, Head of Coruña Immersive Studio, Spain
Introducing CIFP Imaxe e Son de A Coruña (CIFP EIS), philosophy, and results in the field of 
VFX and GD
11:4512:15Anthony Lewis Brooks, Professor Emeritus na Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, United Kingdom, Sweden, Denmark
My history and perspectives on Visual Effects and Game Design aligned to Industry, Science, and Education - Moje skúsenosti a pohľady na vizuálne efekty a herný dizajn prepojené s priemyslom, vedou a vzdelávaním.
12:1512:45Pablo Garcia, profesor na School of the Art Institute of Chicago, USA
A Brief History of Drawing Machines - Stručná história kresliacich strojov
12:4513:00Ľudovít Labík, Filipe Luz - Closing remarks and Evaluation of the IVGC, Day 2
   
13:0014:00Refreshments
14:0016:00Filipe Luz - Workshop to introduce Game Design and international projects at Lusófona (private) University in Portugal
2026 Medzinárodná VFX a HD Konferencia Bratislava SK version
2026 International Conference VFX and GD Bratislava EN version
2026 International Conference VFX and GD Bratisllava - videos EN version