Počas Medzinárodnej konferencie VFX a HD 2026 v Bratislave dňa 16-17.4.2026 zazneli študentské a profesionálne prezentácie.
Videozáznamy
Program: DAY 1
| 9:00 | 9:15 | Ľudovít Labík, Filipe Luz - Introduction of International VFX and GD Conference, Day 1 |
| 9:15 | 9:35 | Jozef Fruni, student of VFX, FTF VŠMU, Slovakia. The process of gradual improvement of a 3D mesh - Proces postupného vylepšovania 3D siete |
| 9:35 | 9:55 | Jeroným Spáčil, student of GD, FTF VŠMU, Czech republic. Integration of Historical Fencing into Videogame Combat Systems - Integrácia historického šermu do bojových systémov videohier |
| 9:55 | 10:15 | Lukáš Kasák, student of VFX, FTF VŠMU, Slovakia. Efficient workflow in the AI era: From script to final post-production - Efektívny pracovný postup v ére umelej inteligencie: Od scenára až po finálnu postprodukciu |
| 10:15 | 10:35 | Dana Sleziaková, student of GD, FTF VŠMU, Slovakia. Integration of Historical Fencing into Videogame Combat Systems - Integrácia historického šermu do bojových systémov videohier |
| 10:35 | 10:55 | Miroslav Benjamin Ujmiak, student of VFX, FTF VŠMU, Slovakia. Joy of creation - Radosť z tvorenia |
| 10:55 | 11:15 | Nikola Pangelová, student of GD, FTF VŠMU, Slovakia. Animation for Film vs Animation for Games: A Comparative Overview - Animácia pre film vs. animácia pre hry: Porovnávací prehľad |
| 11:15 | 11:35 | Refreshments |
| 11:35 | 11:55 | Michal Kožák, student of VFX, FTF VŠMU, Slovakia. The process of creating visual effects in a feature film - Proces tvorby vizuálnych efektov v celovečernom filme |
| 11:55 | 12:15 | Vojtěch Novotný, student of GD, FTF VŠMU, Czech republic. Depicting Mental Disorders in Games - Zobrazovanie duševných porúch v hrách |
| 12:15 | 12:35 | Patrik Klučár, student of VFX, FTF VŠMU, Slovakia. The Effective VFX Artist: Balancing Speed, Learning, and Sanity - Efektívny VFX tvorca: Vyváženie rýchlosti, učenia a zdravého rozumu |
| 12:35 | 12:55 | Tomáš Kubeček, PhD. student, FMK UTB Zlin, Czech republic. Hero´s Yourney - Cesta hrdinu |
| 12:55 | 13:15 | Lev Brlec, CG Centrum, Slovenia. Developing My First Character at CG Spectrum - Vývoj mojej prvej postavy v CG Spectrum |
| 13:15 | 14:15 | Refreshments |
| 14:15 | 14:35 | Aghababa Baghirov, Student of REPLAY Master in Game Design, Azerbaijan. Optimalization tools - Nástroje pre optimalizáciu |
| 14:35 | 15:15 | Students of REPLAY Master in Game Design: Nathaly Kalantar, Peru; Néd Richard, France; Anastasiia Pershyna, Ukraine; Sirui Dong, China Plug n'Panic: an Alt. Ctrl Game developed at REPLAY - Plug n'Panic: hra s Alt. Ctrl vyvinutá v REPLAY |
| 15:15 | 15:45 | Students of REPLAY Master in Game Design: Pauline Scherer, Germany, Conor Mulgrew, Ireland, Murtaza Imran, Pakistan, Lucia Tang Ya, Singapore, Yulia Krasova, Russia Nobody - Game developed at REPLAY - Nikto, hra vyvinutá v REPLAY |
| 15:45 | 16:05 | Filipe Gonçalves, Gonçalo Nascimento, Pedro Sequeiros, 2nd year Students of Videogames, Lusófona University, Portugal A Tough Act To Follow - Ťažký zákon, ktorý treba dodržať Diogo Fonseca, Miguel Filipe, Rafael Canhoto, 2nd year Students of Videogames, Lusófona University, Portugal Comically Safe NUKES! - Komicky bezpečné atómové zbrane! |
| 16:05 | 16:15 | Ľudovít Labík, Filipe Luz, special guest: Benedikt Salzbrunn (Fachhochschule Technikum Wien, Austria) - Closing remarks and Evaluation of the IVGC, Day 1 |
Profesionálne príspevky, ktoré zazneli na konferencii IVGC 2026.
Program: DAY 2
| 9:00 | 9:15 | Ľudovít Labík, Filipe Luz - Introduction of International VFX and GD Conference, Day 2 |
| 9:15 | 9:45 | Branislav Pavlovič, Head of graphics in the creative department, Television Markíza, Slovakia Television Markíza: AI tools in the television post-production process - Televízia Markíza: AI nástroje v televíznom postprodukčnom procese |
| 9:45 | 10:15 | Tomáš Kozlík, Plan A Collective, ex-WetaFX, New Zealand, Slovakia Technical Animation in Games and VFX - Technická animácia v hrách a VFX |
| 10:15 | 10:45 | Robert Butkiewicz, Senior Level Designer, Fool’s Theory, Poland Architectural Necromancy-How The Thaumaturge Brought a Razed City to Life - Architektonická nekromancia-Ako taumaturg vdýchol život zničenému mestu |
| 10:45 | 11:15 | Christy Dena, writer, game designer, and scholar, Australia Asymmetrical Gameplay Using Visual, Audio, and Haptic Information - Asymetrická hrateľnosť s využitím vizuálnych, zvukových a haptických informácií |
| 11:15 | 11:45 | Adolfo Ponte, Professor at CIFP EIS, Spain Laura Pazienzia, Production Coordinator at Pedralonga Estudios, Head of Coruña Immersive Studio, Spain Introducing CIFP Imaxe e Son de A Coruña (CIFP EIS), philosophy, and results in the field of VFX and GD |
| 11:45 | 12:15 | Anthony Lewis Brooks, Professor Emeritus na Department of Architecture, Design and Media Technology, The Technical Faculty of IT and Design, Aalborg University, United Kingdom, Sweden, Denmark My history and perspectives on Visual Effects and Game Design aligned to Industry, Science, and Education - Moje skúsenosti a pohľady na vizuálne efekty a herný dizajn prepojené s priemyslom, vedou a vzdelávaním. |
| 12:15 | 12:45 | Pablo Garcia, profesor na School of the Art Institute of Chicago, USA A Brief History of Drawing Machines - Stručná história kresliacich strojov |
| 12:45 | 13:00 | Ľudovít Labík, Filipe Luz - Closing remarks and Evaluation of the IVGC, Day 2 |
| 13:00 | 14:00 | Refreshments |
| 14:00 | 16:00 | Filipe Luz - Workshop to introduce Game Design and international projects at Lusófona (private) University in Portugal |
2026 Medzinárodná VFX a HD Konferencia Bratislava SK version 2026 International Conference VFX and GD Bratislava EN version
2026 International Conference VFX and GD Bratisllava - videos EN version