Ing. Arch. Marek Hollý
Textures
Education

1996 - 2001 STU Faculty of Architecture, Restoration of Monuments

Selection of professional projects

2016 - 2017 NOISE artillery - animation & gaming department executive
management of the outsourcing team
projects: MAFIA III, American truck simulator, Planetstorm: fallen horizon.

Mentoring at the Private Secondary School of Animation in Petržalka.
Member of the commission at the animation festival: ANIMOFEST.


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Publishing and artistic activity:

Co-authorship - leading a team of graphic designers in the creation of 3D content for the games American Truck Simulator and Euro Truck Simulator for the Czech company SCS Software. Work reviewed in all major online and paper foreign and domestic periodicals.

Co-authorship - leading a team of graphic designers in the creation of 3D content for the games Port City Ship Tycoon and Trainstation 2 for the Slovakian company Pixelfederation. Work reviewed in all major online and paper foreign and domestic periodicals.

Co-authorship - leading a team of graphic designers in the creation of 3D game content House of Da Vinci 2 for the Slovak-Czech company Blue Brain Games.

2008 - 2015 hive 3D animation & VFX studio, co-owner
production of scenarios, direction, dramaturgy, editing and animation of cutscenes,
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
team management (10-15 graphic designers/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person aiming, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

2005 - 2008 10Tacle Studios - animation & cutscene department team leader
production of scenarios, direction, dramaturgy, editing and animation of cutscenes
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
team management (10-15 graphic designers/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person aimim, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

2000 - 2005 Cauldron s.r.o. - character, animation & cutscene department team leader
production of scenarios, direction, dramaturgy, editing and animation of cutscenes
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
team management (10-15 graphic designers/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person gaming, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

Pedagogical guidance of subjects

Textures

MGR study

Mgr. and ArtD. studies