IVGC Bratislava 2022 Day 1
IVGC is an international conference organized by the Film and Television Faculty of the Academy of Performing Arts in April, lasting 1-2 days. It takes place in person or remotely via a video conferencing connection with the MS Teams program.
During the 1st day of the conference on 28.4.2022 IVGC 2022, contributions from the following contributors were heard:
Live streaming: https://www.youtube.com/watch?v=lhdR4RqPwkQ
Presentations of master's students (Department of VFX, FTF VŠMU, Bratislava, Slovakia):
Marián Valovič: Integration of digital matte painting in film
Exploring creative process and workflow for creating a shot with help of matte painting.
Maroš Seidman: Spend 5 more minutes on set = go on holiday few days earlier
Methods of gathering data on filming locatrion, recreating surfaceces into texture sets for use in 3D rendering, 3D scanning techniques for easier postproduction workflow.
Kevin Šimko: Lighting atmospheres
Technology and creation parts of lighting atmospheres on film set and multipass compositing.
Martina Štammová: Retargeting with correct rotations
Understanding the retargeting to FK and IK controllers, euler rotations, rotation order, gimbal lock and quaternions.
Patrik Maryniak: Grade-Differently
The MasterClass ,,GradeDifferently,, aims to bring different new color grade solutions to the Audience. We will introduce great new tools available in modern grading software as well as the ways of film footage preparation. World is changing, time for us to change too.
Samuel Púchovský: Creation of shaders inside Unreal Engine
Process analysis on how to approach creation of shaders inside realtime engine.
Presentations by Portuguese students (Lusófona, Portugal):
André Santos, Nelson Milheiro, Afonso Lage, Miguel Martinho: Culture Gamification - Balancing traditional accuracy with fun in a Videogame
In this pitch we talk about the portuguese cultural game we're currently working on, "Xisto", and how we've gone about adapting the traditional "Corrida do Entrudo" of Lousã's Schist Villages into a videogame.
Pedro Bezerra, Pedro Marques, Gonçalo Verde, Luiz Santos: VFX for games - using shaders and particles to create powerful magic
In this presentation, we will introduce our game Runewatch, and how we use procedural generation and modularity to increase replayability with a small team. Further on, we will explore the process of creation of the many visual effects used to create the magic in the game, while breaking down some of the most important shaders, particle systems and techniques. At last, we will demonstrate how it all fits together with a bit of gameplay.
IVGC 2022
2022 Medzinárodná konferencia VFX and HD Bratislava SK verzia 2022 International Conference VFX and GD Bratislava EN version 2022 1.deň Medzinárodnej konferencia VFX a HD Bratislava SK verzia 2022 1st day of the International Conference VFX and GD Bratislava EN version 2022 2.deň Mezinárodnej konferencie VFX a HD Bratislava SK verzia 2022 2nd day of the International Conference VFX and GD Bratislava EN version
IVGC 2021
2021 Medzinárodná konferencia VFX and HD Bratislava SK verzia 2021 International Conference VFX and GD Bratislava EN version 2021 1.deň Medzinárodnej konferencia VFX a HD Bratislava SK verzia 2021 1st day of the International Conference VFX and GD Bratislava EN version 2021 2.deň Mezinárodnej konferencie VFX a HD Bratislava SK verzia 2021 2nd day of the International Conference VFX and GD Bratislava EN version